Edge of Eternities Lore Notes
This post contains some of my notes on the lore, worldbuilding, and story of Magic’s Edge of Eternities. I usually also post my speculation on the r/magicTCG subreddit in the story discussion threads, but this will contain more general stuff, things like terminology and structure, as opposed to live-theorizing after each episodes. Naturally, this post will include spoilers for the story and Planeswalker’s Guide, but does not contain information from leaks.
This post was last updated with the release of Episode 6 of the Main Story (2025-06-30)
Social Media Audio Clips
Magic has been posting some audio clips on social media that I initially ignored, but they actually have text that is not present in the main story, and some of it is quite interesting.
Transcripts
episode 1, narrated by Sami.
This is Captain Sami of the Seriema, making our approach towards Sigma’s Reach. We were told there would be a mining colony here to greet us, but it looks… deserted. Investigating further.
episode 2, narrated by Tannuk
Captain. I’m getting reports of strange readings deeper in the quarry. I’d try to convince you not to investigate, but I know better by now. Just, stay safe.
episode 3, unknown narrator, possibly Alpharael
The blessed Faller guides my hand. I have glimpsed the edge of the void, felt its pull, and will show others the beauty of INEVITA. This is the way of the Monoists.
episode 4, narrated by unknown Summist knight at the breach point.
This is an urgent call for my fellow Summists. The Dawnsire is under attack. We’ve been placed in a tactical event horizon, requesting immediate assistance. The Dawnsire mustn’t fall. For the Sum!
episode 5, narrated by Sami
Hey… Tannuk, you seeing this? There’s a Hopelight craft on the scanners but… get this. There’s other Summist ships firing on it. Whatever’s going on there has to be pretty dangerous. And profitable. Let’s check it out
episode 6, based on the ep2 clip this sounds like it’s also narrated by Tannuk.
I felt something change… on the ship. I saw the Monoist boy tearing apart those Kav, saw this power flow through him, like nothing I’ve ever seen. And then it… un-happened. Whatever that was, I don’t trust it
Notes
Most of these are just a bit of extra fluff, a teaser to the plot of the episode, but some are fairly significant. Episode 1’s clip is most notable, as it reveals that as Sami and Tan approached Sigma’s Reach, they were told that there was a mining colony and people there. However, in Episode 1’s story, by the time the two are descending into atmosphere they already believe the colony to be unpopulated
“There wasn’t supposed to be anyone here,” Sami mutters. “They built a colony to mine the clay, but the sun was going to explode. So no one ever came.”
So the implication is maybe that in Revision 6, the colonists existed, but by Revision 10 they had been erased. This further supports the possibility that Revisions 7-9 involved the Anathalmanac and the colonists being erased by the artifact.
Episode 6’s clip also implies that Tan might have some limited memory of the previous revisions. This is also suggested in Episode 5, where Tan seems to have some alternate memory of the inspection cyst in Sigma’s Reach.
“Where you found me back on Sigma? After I passed out. Big soft sack.” Tannuk stares at Sami with an indecipherable Kav expression. “Oh. Passed out, yeah. In the big soft sack.” “Tan, are you … okay?”
Sami remembers passing out in the cyst, but they also see Tan carrying a body that the story implies might be Sami’s and putting them into the pool in the cyst, where the divergences collapse and Sami passes out. Interestingly, there is no new revision here.
Main Story Revisions
The story introduces us to these ‘revisions’ and the CYOA format in episode 1, but in such a way that is easy to overlook or dismiss as set dressing. Similarly with the narrator speaking to the reader and asking them to make choices. However, as we’ve progressed and learned more about this artifact that Sami and Tan have, they in fact appear to be different branches of reality created by the artifact, forcing the reader to choose and resetting when we choose ‘wrong’
Also, it is notable that the Anathalmanac outlined in Episode 1 seems to be a Summist manual on how to handle the artifact, and the methods it instructs one to follow are fully deterministic. Based on things like birth date or measured velocity vectors or closest distance. This, alongside the description in episode 5
There are many ways to get to one place. I cannot change that place. But I can change the way it was arrived at. I need a wielder who offers me a library of moments to alter. I need a moment vulnerable to influence. Complexity stymies me. The nature of the universe compels me to self-consistency. I cannot leave loose ends. All my alterations must be explained: by chance, if nothing else avails.
suggests that the artifact can alter reality, but only within a degree of plausibility. It must have have an opportunity of choice or chance for it to act, and by acting deterministically, the Summists attempt to deny it those opportunities
Here, I outline the numbered revisions and what seems to have been the impetus for their creation
Revision List
- Revision 0: The narrator doesn’t find an agent, and explodes
- Revision 1: The narrator finds us and asks us to choose someone to find it. We choose no
- Revision 2: We choose yes. We hear about the history of Sothera, but it’s unknown how this revision ends or what choice we are asked to make.
- Revision 3: ???
- Revision 4: Impetus for this revision unknown. The narrator asks us to make Mm’menon’s life interesting, and we refuse, leading to its capture by the Drix
- Revision 5: We make Mm’menon’s life interesting, causing his exile. The narrator asks us to prevent the Metalman from finding it, depriving him of certain specialists and resources. We choose to not do so, leading to its capture by the Metalman
- Revision 6: We prevent the Metalman from finding it. We’re told the setup to Sami’s search for Mirri.
- Revision 7-9: Unknown. This section is replaced by the Anathalmanac, and episode 1 then jumps straight to…
- Revision 10: We open on Sami and Tan traveling to Sigma’s Reach, and it’s noted that the colony is unpopulated. The main story continues on this revision for several episodes until the attack. Alpharael throws away his singularity bead and the narrator asks us to grant him mercy, to prevent him from being killed. We choose no, leading to his death and the narrator being found by the Drix (and also get a rant about its true masters)
- Revision 11: We choose to grant mercy to Alpharael, presumably leading to his capture and Slats allowing his escape on the Hopelight. Once again this continues steady for a bit until Alpharael gets the artifact in episode 5 and starts ranting about INEVITA. The narrator asks us to give Alpharael a hand and allow it to perform a miracle. We aren’t given an option to refuse, and jump to
- Revision 12: the beginning of Episode 6, giving Alpharael a hand (heh) by letting it not be blown off by the singularity bead, and changing pretty significantly what happened as Sami and Tan approached Kavaron
Vocab
This is a list of some of the vocabulary used in the story that I’ve broken down for both meaning and etymology
- Alabile. A singularity-resistant metal. used by monoists for armor. able to defer/delete attacks upon it, releasing them when too damaged to store
- => alabaster? ablative? a-labile (not liable [to change])?
- Anstruth. Blasphemy
- => [s]ans truth? anti truth?
- Bladiator. Hardlight blade that can emit blasts
- => blade radiator
- Cherazad Generator. A means of deferring momentum from impact
- => sheherazade / shahrazad (staving off death temporarily)
- Coach and Postilion. Archetypical twin authority positions in Kav contrimperial Teamer culture. The coach drives, the postilion navigates
- => Postilion is derived from French and Italian, and originally meant the guide/forerunner for the post (mail). It now means the person who rides a horse pulling a coach or carriage in lieu of a coachman in order to guide it.
- => Similarly, coach is likely derived from coach (carriage). These terms are a straightforward lift.
- These terms seem related to Teamer. A pre-Break anti-authority Kav culture or organizational structure?
- => likely derived from teamster, the one who drives pack animals pulling a card
- => Seems also to have some relation, in terms of solidarity, with the Teamsters (union)
- Contrimperial. ???
- => Contra-imperial? So, against the Kavaronic Federal Empire, anti-authority?
- Cyndomine. A Summist mine.
- => from cynidocyte, a stinging cell in jellyfish. a miniature anti-armor mine
- Eikonostasis. Patterned light (data)
- => iconostasis, a wall of icons separating the nave (central portion) from the sanctuary.
- (Squadron) Hawking/Beckon-Hawk radiation
- => it’s Hawking radiation, or Bekenstein-Hawking radiation. Entangled particles, one of which enters the black hole and the other escaping
- Himsary (banner). knightly oaths
- => hymn rosary? described as a ‘reticulum’, a net or network
- Incaglas. Used for data?
- => incandescent glass => fiber optics
- Lide. Used in both “Lide, she’s biting her tongue” and “We lide … I lide it so, just now”,
- as a verb for the astelli future sight?
- analagous to ‘lord’ or some other invocation, or maybe “[I see/See], she’s biting her tongue”?
- => LIDAR, light detection? both a noun and verb?
- Lidar. Summist knight perception mechanism, using grids of light
- => literally, LIDAR, Light Detection ARray.
- Miracho. a monoist frontline militant. untrained/unspecialized infantry? “a deleter, an eraser, a killer”
- => unknown derivation
- Phorocast. Astelli divination method
- => light forecast. divination through the quantum (?) nature of light
- Photophoroi. a class (?) of soldier or knight?
- => phoros, one who bears/brings; light-bringers
- Sekhar. A bead that induces a singularity
- => chandrasekhar limit (maximum mass of a stable white dwarf)
- Sput. insult?
- => sput[tering light]
- Subedar. KMN field soldier experienced in handling offworlders
- => ???
- Jemadar. Lower rank of the same role
- => ???
- Susur Secundi. the planet closest to sothera, and claimed by the monoists
- => susur from susurrous (a hum/a whisper)
- => second whisper (after the monoist capital, the Lip of Susur. literally, the second in importance)
- Susurians. the species that founded monoism
- => whisperers
- Synodic sobor. a temple to the star
- => [relating to stars] [synod/assembly]. star/sun assembly. apropos for the “bridge”
- Tidal claws. component of monoist alabile armor. allows for generating gravitational pull
- => tidal forces/acceleration
Planeswalker’s Guide to EOE
These are the notes I took as I read the Planeswalker’s Guide to try and get a better grasp on things. I’ve gone back and edited a bit as the story has progressed, but have not done so extensively, so you should treat the below as capturing my thoughts at the time rather than as an up-to-date reference.
Science/Tech
- “Chaos Wall” (or rather, the universe behind it): the “known” Magic Multiverse, high chaos/entropy
- The implication seems to be that the “Chaos Wall” itself is what we know of as the Blind Eternities, so the known multiverse and Edge are accessing it from different sides?
- the Edge observes blueshift towards the Chaos Wall and redshift towards the Quiet Wall; the Guide notes that this is an implication of expansion. So we have a toroidal universe in the midst of expansion, similar to our own
- Odd note: the Garden of Apeiron, a sort of Bermuda Triangle esque region of space in the Sothera system, has been recently crawling from deep space towards Sothera “at a rate faster than normal gravitic drift”
- “Quiet Wall”: heat death (low entropy). The domain of the Eldrazi? Or simply fading into nothingness?
- FTL/”Weft”-travel: involves dipping into the membrane of the Chaos Wall (the “Eternities” or “Weft”) and shortly exiting at the destination.
- Sounds similar to how Planeswalkers teleport between points on the same plane, effectively walking half-off into the Blind Eternities before re-walking to the current plane. May in fact be the same process, skimming across the Eternities, but entering and exiting on a different ‘side’ of it
- Aether and Mana: interestingly, called out explicitly as fundamental particles/substrates next to photons and quarks. This is the same understanding that Saheeli (and presumably Avishkari scientists) have - that mana and aether are fundamental elements and subject to their respective conservation laws. We also know from previous lore that aether is some form of energy relating to the Blind Eternities.
Individuals
- Mm’menon: an Illvoi (jellyfish) formerly of the Ulthros Combine (now exiled), Tezzeret’s contact and informant on the Edge. Is the one providing the information in this Guide to Tezzeret.
- Tezzeret: “The Metalman”. Attempting to retrieve an unknown artifact (the narrator of episode 1) and the one who recruited Sami and Tan to go ransack a ghost colony
Organizations
- Pinnacle: the primary coalition entity utilizing what sounds like a complex barter and reputational economy. Operates the FTL network (or, specifically, the eternity columns which serve as the waypoints for it.) Notably, not all systems are members of Pinnacle, including the native Sotheran species.
- split into the Strategic Corps (administration; soft power roles) and Tactical Corps (all the other day-to-day work. Presumably this also consists of their military force, which Tezz hints at)
- The Drix: a species with the ability to weftwalk, predating Pinnacle, and the ones who provided FTL tech to Pinnacle. Developed from an ancient artifact called “the Fabric of All Being” that predates the Fomori-Eldrazi conflict
- Beam worlds: “anchor” worlds. Naturally occuring eternity columns?
- This is beam as in the beam of a loom that touches all of the warp (vertical threads). Weftwalking is then traveling laterally along the loom beam, or the weft of this tapestry
- Then, is “the Fabric of All Being” a representative map of the tapestry that is the Edge, or the Multiverse?
- Seam rippers: Assistive technology that anchors a weftwalking Drix to their “home reality”. It’s unclear exactly what this means
- The Fomori-Eldrazi conflict: I mean, this is the big one obviously, and Tezz evidently shares out enthusiasm. The Drix are Eldrazi hunters, aiming to prevent their return. It’s probably unsurprising that the Fomori, a civilization with some degree of manipulation over the planes and navigating them, came into conflict with the Eldrazi (unconfirmed but often theorized to be the ‘garbage collector’ automata of the multiverse), though about what exactly I’m excited to find out. Presumably not malice but function, trying to reclaim some developed plane for reprocessing, but we shall see. Cleanly gets Eldrazi back into the playing field for this or future storylines
- Beam worlds: “anchor” worlds. Naturally occuring eternity columns?
- Monoism (and the Monasteriat): one of the primary faiths and factions in EOE’s story. As Tezz succinctly puts it, an “entropic death cult”.
- mentioned on bsky (and implied at in ep 1 of the story) as clashing with the Solar Knights of the Sunstar Freecompany, with this being a major conflict of the Sothera system and EOE
- Summism (and The Celestial Palatinate): another faith, opposite Monoism. Some kind of holy empire with a hot mess of titles and obligations (both civic and church, yippee).
- The Sunstar Free Company: a ‘favored’ regiment of the Regent Maximum (the leader of the Palatinate), the de facto state army of the Palatinate, and a mercenary group (though one that fights for cause, not coin)
- The Astelli: Living mana and the remains of stars collapsed into supervoids. Opposed to the Monoists. The foundations of the current Summist faith (though this is a closely guarded secret). Have shared memories of the parent star that birthed them.
Local Species/Organization
- The Kavaronic Federal Empire: Kavu-people native to Kavaron, forced to evacuate into orbital civilization due to the collapse of the planet.
- Kav Memorial Navy: the empire’s interstellar navy, consisting of primarily converted mining vessels. Hardier, but less maneuverable, than other fleets
- Evendo-Strain Emuidians: the Emuidians (bug-people) emerging from the seed brood left on Evendo, since hatched and in the process of terraforming Evendo. Communal beings, with an emphasis on brood consensus, but not a hive-mind.
- The Uthros Combine: a private research group and the typical home to Illvoi (jellyfish-people) in the Sothera system. Divided into Administration, R&D, and Security. Have a secret lab beneath the atmosphere of Uthros.
Locations
- Sothera: the name of the supervoid (and former sun) that was the center of the Sothera system, and the setting of EOE. Was foretold to collapse into a supernova, but Monoists forced it into a supervoid instead using “sekhar” (a bead that causes singularity induction). The Thousandth supervoid
- Sothera - Susur Secundi - Kavaron & Evendo - Adagia - Uthros
- Susur Secundi (Anuki). First from Sothera: Black aligned? Crisscrossed by labyrinths and claimed by the Monoists.
- Kavaron. Twin-second from Sothera: Red aligned? Kav (kavu) homeworld. Was strip mined to the point of crumbling, with one portion (“Kavaron Before”) tectonically stabilized and preserved/used as a sort of history museum, and the remainder (“Kavaron That Is”) being cataclysmic landscape that attracts scavengers and hunters.
- Evendo. Twin-second from Sothera: Green aligned? Originally icebound but with a dormant Eumidian vanguard, the Kavaron cataclysms triggered their awakening and the planet has since been terraformed by the Eumidian. It now sports vibrant life in an equatorial band from which the glacial ice slowly melts. Some in the Kavaronic Empire eye it for conquest.
- Adagia. Third from Sothera: White aligned? Primary location for the Sunstar Free Company’s operations. Scoured by constant winds with a thin and cold atmosphere.
- Uthros. Fourth from Sothera: Blue aligned? A gas giant with dozens of moons and a cloudscape home to many creatures in the upper layers of its atmosphere. The depths are caustic and brutal, and home to a secret Uthros Combine (the Sothera-local Illvoi organization) research complex for atmospheric engineering and other, unknown topics